You’re just finding something to bitch about. You’re honestly fucking complaining that artists are ONLY getting six figures for a single skin? You honestly find a problem with that? Not like they're changing their rules on regular skin case sales. Not to mention, it's a one-off competition. □ prem w la3euka P0NYEXPRESS □ !hell !sk. □ ON - CSZADAAA // BORA PRA CIMA!! 808 StephanMR Rerun: Brasil na BLAST 10am Cloud9 vs Vita. It’s fair to say that this competition had artists all over the globe as excited and motivated as ever, with the total prize pool being raised to 1.7 million dollars and a total of 17 skins being accepted.Īccording to CS:GO this competition was designed to help further support the community and successfully transitioned into real work with countless artists showing their best work and making it harder for the CSGO team to pick the winners.Subreddit Rules Message Moderators Official CS:GO Blog Discord Since the announcements, Artists were given 3 months in order to finalize and submit their work. Skin after skin and day after day, the entire community was on the ledge waiting for the announcement of the winners and to finally see the new skins.Īfter a month from the deadline of the submissions, CS:GO finally revealed the winning skins and the work of the best among 15,000 total submissions from all over the globe, and here’s the full list of the skins: 1- MP5-SD | Necro Jr The first skin of the case features cool cartoon monsters that represent ‘Nightmares’ with different colors, a long chicken head on the barrel to add more texture to the plain dark brown background in order to give it a more pleasant look. This skin was made by Hook & KvaHu, 2 artists with multiple banger skin submissions into the workshop so far. The skin is currently available on the steam market starting from 0.But Is Source 2 Coming To CSGO This Year?.Source 2 is a graphic engine developed by Valve for several years as of now. It is based on the same assumptions as its predecessor, Source, but is adapted to utilize modern technological solutions (like 64-bit support, advanced asset management, ready-to-go Vulkan 3D support etc.) and prepared to work with similar efficiency on similar platforms.įor the last three years, cautious releases were created with the use of the engine, starting with the likes of Artifact, which didn’t have to prove much in the way of tech advancement, but could already serve as proving ground for new solutions. Half-Life: Alyx was the landmark game that showed the engine’s efficiency in generating high-fidelity environments in virtual reality. Recently, Valve released Aperture Desk Job as a mini-game/tech demo utilizing Source 2 on Steam Deck. The Counter-Strike franchise has been presented with two main graphics engines throughout its operations. The first mod versions up until its most popular standalone 1.6 iteration was built on the GoldSrc engine that has been crafted specifically for the original Half Life. Counter-Strike: Condition Zero used the same engine, but with updated textures, models and other tweaks. The big change came around Counter-Strike: Source, named after the engine it’s been ported to. Source is a worthy offspring of the GoldSrc that has been used in a plethora of Valve games since and proved to be very flexible to small upgrades for specific releases. While a certain atmosphere that always comes along with it (most likely due to its tech limitations) earned it a specific reputation, Counter-Strike: Global Offensive has been riding on its back since 2013 and stood the test of time as a shooter accessible on all kinds of PC setups. However, with the game’s popularity, and Valve’s intentions to beautify the game (e.g. gradually introducing new shaders that allowed them to introduce skins like Desert Eagle | Printstream or AK-47 | Nightwish), it’s no wonder an engine update is imminent. Source 2 showed the world its power with the tantalizing Half Life: Alyx and stirred a lot of hope for new robes in the form of the CS GO Source 2 release.
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